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3D ART
Power Core Base

 POWER CORE BASE 

 

DESCRIPTION

The Power Core Base was created using 3ds Max, Unreal Engine 4 and Photoshop. The base protects and harvests energy from the core to provide power to the rest of the entire city.

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Outside the base are other harvesting machines and a s small living area for the engineer in charge of the area. There is only one entrance/exit for both the building, and the base area itself.

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DURATION

14 Weeks

Sep 2016 - Dec 2016

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TEAM SIZE

1​ (Solo Work)

 MY ROLE 

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LEVEL DESIGNER

  • Edited a template which was taken from a free source using Photoshop.

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  • Space props evenly around the level to make it seem populated even with limited assets.

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  • Played with elevation in the most crucial area where the player will see the best scene in the level.

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  • Designed the level, lighting and atmospheric effects using Unreal engine 4.

3D ARTIST

  • Modeled and Unwrapped all the 3D assets using 3ds Max.

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  • Edited textures which were taken from a free source using Photoshop.​

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  • Used emissive textures and light sources to give off a glow effect and enhance the look of the level.

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  • Used animated materials to make the level look more dynamic.

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