MARCUS TAN
Game Designer / 3D Art Generalist
3D ART
Power Core Base
POWER CORE BASE
DESCRIPTION
The Power Core Base was created using 3ds Max, Unreal Engine 4 and Photoshop. The base protects and harvests energy from the core to provide power to the rest of the entire city.
​
Outside the base are other harvesting machines and a s small living area for the engineer in charge of the area. There is only one entrance/exit for both the building, and the base area itself.
​
DURATION
14 Weeks
Sep 2016 - Dec 2016
​
TEAM SIZE
1​ (Solo Work)
MY ROLE
​
LEVEL DESIGNER
-
Edited a template which was taken from a free source using Photoshop.
​
-
Space props evenly around the level to make it seem populated even with limited assets.
​
-
Played with elevation in the most crucial area where the player will see the best scene in the level.
​
-
Designed the level, lighting and atmospheric effects using Unreal engine 4.
3D ARTIST
-
Modeled and Unwrapped all the 3D assets using 3ds Max.
​
-
Edited textures which were taken from a free source using Photoshop.​
​
-
Used emissive textures and light sources to give off a glow effect and enhance the look of the level.
​
-
Used animated materials to make the level look more dynamic.